Hi there, I was very kindly asked by Eric Chadwick to create a thread where I break down my response to the September-October 2018 Environment Art Challenge. Here's the challenge thread and you can see my response to it over on Artstation but in the spirit of shameless self-promotion, here again is the short cinematic I…
Hi everyone, I am participating in the Bi-Monthly Environment Art Challenge here on Polycount. The concept I chose features several creatures and a humanoid figure that I think could be best tackled by a creature or character artist. The goal would be for both of us to end up with a nice portfolio piece where we credit…
Thanks to the half-assed university program I got myself sucked into, I've been learning 3d modeling in a very haphazard fashion - a combination of self-teaching, experimentation, tutorials and the added bonus of having relatively unskilled instructors there to confuse me along the way. Needless to say, I have a few…
Hey everyone. I'm new here to polycount. I'm glad to be part of the community. It's fun and really exciting to see other peoples awesome work. There's a lot of amazing stuff on here. So I've been working on this piece for the past few weeks. I'd like it to be a nice portfolio piece when it's finished. My goal with this…
So one annoying aspect of creating environments for VR is not really knowing how a space will feel until you're in the headset. This means that periods of quick iteration involve a lot of moving in and out of the headset. Make a change, check it in VR, adjust, check again. Repeat until your perfect hairdo is ruined and…
Portfolio: -Your site loads really slow for me, and for comparison I loaded another portfolio that is on the front page and it loaded almost a minute faster. -The heading on your website is ugly and looks like it was made in MS paint, and that blue to black gradient is not helping either. Presentation of your work is just…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…