Hey everyone. I'm new here to polycount. I'm glad to be part of the community. It's fun and really exciting to see other peoples awesome work. There's a lot of amazing stuff on here.
So I've been working on this piece for the past few weeks. I'd like it to be a nice portfolio piece when it's finished. My goal with this environment is to create a sci-fi scene that has a hand painted stylized look similar to games like Star Wars: The Old Republic, WoW, Deus Ex, and other games. I found SW:TOR to be really incredible artistically and I've really been inspired by that game. Anyway, the environment is a mix of indoor and outdoor and it's supposed to be a sort of "futuristic" water desalination plant.
I guess I've given myself mmo type limit. By that I mean I'm trying to keep everything as low poly/optimized as possible accompanied normal maps that really pop and push detail. The concept art I posted below is the image I'm using as inspiration for my scene. I wish I knew the artists name so I could give him or her credit but I found it so long ago and I no longer know where I found it. Still, I think it's a pretty nice piece of art. I'm keeping the basic layout the same but I'm doing my own thing to it.
I'd really appreciate comments, critiques, suggestions and just any feedback ya'll might have to help me improve this project.
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It's looking good though overall, Keep at it!
I think I'm pretty close to finishing this project. There's one or two items I haven't textured. And I think I could use another tree because I can really tell the trees are the same tree just rotated. Also, I think I should make a skydome and add some buildings on the texture. And maybe some basic geo for buildings closer to the scene. Anyway, if anyone has any thoughts, please let me know. Thanks!