didn't know it was already posted up here.
plan on finishing the model by next week, then start the texture work.
I would find a new project... especially if you want to put this in your portfolio. You are basically recreating the scene almost 1 to 1 based off of another artist's interpretation of the concept. It is not quite plagiarism, but it is some sketchy territory that employers could be turned off by. Just a friendly warning.
I would find a new project... especially if you want to put this in your portfolio. You are basically recreating the scene almost 1 to 1 based off of another artist's interpretation of the concept. It is not quite plagiarism, but it is some sketchy territory that employers could be turned off by. Just a friendly warning.
Really?! Just a friendly response Totally disagree with you. Look at the monthly community challenges, people work on the same concept there they interpret somethings differently yes, but most of the time people end up with the same outcome.
This person has not copied it the exact as the original 3d one here on polycount, which has a great breakdown on it. This person might have looked at this and learnt new things and whilst working on this piece has learnt lots of new techniques by himself - for future projects. To say stop and chuck it away is quite harsh.
If i was an employer, i wouldn't look at it and think hey some other dude on Polycount did this, denied! I would prob compare the two yes and see what went well.
Anyway, to the piece i think you could add some more contrast in your piece and push the lighting further and your materials could do with a bit of pass and add some definition to them.
I would also add some subtle mist and fog, in the fg and in the bg. It might be call to have some indication of a keeper/guard in the archway.
I dont think he needs to find a new project, actually. But just stray away from doing a 1:1 copy. Its a relatively generic environment, in that he can mix stuff up or place stuff differently, or new camera angle or light setting etc, and it will look like something else.
If you do plan on finishing it I would suggest replacing the screaming men statues with something else if you don't feel comfortable with the human anatomy (which it looks like to me). The way they are now look rather hilarous since their facial stucture is more akin to Munch's "The Scream" rather than the stylised humans of the original piece.
Really?! Just a friendly response Totally disagree with you. Look at the monthly community challenges, people work on the same concept there they interpret somethings differently yes, but most of the time people end up with the same outcome.
This person has not copied it the exact as the original 3d one here on polycount, which has a great breakdown on it. This person might have looked at this and learnt new things and whilst working on this piece has learnt lots of new techniques by himself - for future projects. To say stop and chuck it away is quite harsh.
If i was an employer, i wouldn't look at it and think hey some other dude on Polycount did this, denied! I would prob compare the two yes and see what went well.
Anyway, to the piece i think you could add some more contrast in your piece and push the lighting further and your materials could do with a bit of pass and add some definition to them.
I would also add some subtle mist and fog, in the fg and in the bg. It might be call to have some indication of a keeper/guard in the archway.
There is a difference between multiple people creating environments from the same concept art, and somebody creating a environment based on another artists interpretation of a concept.
The concept is a fairly simple line drawing with a really simple washed out color pallet. The original artist had to invent all those materials, interpret those lines as 3D forms, push/invent the lighting, and create the reverse side not shown in the concept. The OP has everything laid out for him, nothing for him to be an actual artist with, and can just execute what is shown in those final images.
You shouldn't create a 3D model of a 3D model for your portfolio, for learning it is perfectly fine, but for getting a job I would not recommend it.
Thank you for the comments and feedback guys its really appreciated, ill make some of the changes suggested, and some others of my own. The project will have to stay due to time constraints, but ill make sure its not a 1:1 copy of the original.
Replies
http://www.polycount.com/forum/showthread.php?t=73285
Goodluck with the scene though, looks like a solid block out.
didn't know it was already posted up here.
plan on finishing the model by next week, then start the texture work.
I would find a new project... especially if you want to put this in your portfolio. You are basically recreating the scene almost 1 to 1 based off of another artist's interpretation of the concept. It is not quite plagiarism, but it is some sketchy territory that employers could be turned off by. Just a friendly warning.
Really?! Just a friendly response Totally disagree with you. Look at the monthly community challenges, people work on the same concept there they interpret somethings differently yes, but most of the time people end up with the same outcome.
This person has not copied it the exact as the original 3d one here on polycount, which has a great breakdown on it. This person might have looked at this and learnt new things and whilst working on this piece has learnt lots of new techniques by himself - for future projects. To say stop and chuck it away is quite harsh.
If i was an employer, i wouldn't look at it and think hey some other dude on Polycount did this, denied! I would prob compare the two yes and see what went well.
Anyway, to the piece i think you could add some more contrast in your piece and push the lighting further and your materials could do with a bit of pass and add some definition to them.
I would also add some subtle mist and fog, in the fg and in the bg. It might be call to have some indication of a keeper/guard in the archway.
There is a difference between multiple people creating environments from the same concept art, and somebody creating a environment based on another artists interpretation of a concept.
The concept is a fairly simple line drawing with a really simple washed out color pallet. The original artist had to invent all those materials, interpret those lines as 3D forms, push/invent the lighting, and create the reverse side not shown in the concept. The OP has everything laid out for him, nothing for him to be an actual artist with, and can just execute what is shown in those final images.
You shouldn't create a 3D model of a 3D model for your portfolio, for learning it is perfectly fine, but for getting a job I would not recommend it.