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Environment Project

Hey guys,

I'm currently working on an environment piece to add to my demo reel, critiques are more then welcome

Found the concept online.

2nla0z7.jpg

a1qqts.jpg

23mlc3s.jpg

ooda9.jpg

1zqyhpx.jpg

2yluux1.jpg

Replies

  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    This is the original post.. You're looking at an other 3D scene.

    http://www.polycount.com/forum/showthread.php?t=73285
  • Add3r
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    Add3r polycounter lvl 11
    EDIT: StlrOlsson beat me too it....

    Goodluck with the scene though, looks like a solid block out.
  • StaticSnake
    Thanks sltrOlsson/Add3r

    didn't know it was already posted up here.
    plan on finishing the model by next week, then start the texture work.
  • BARDLER
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    BARDLER polycounter lvl 12
    Thanks sltrOlsson/Add3r

    didn't know it was already posted up here.
    plan on finishing the model by next week, then start the texture work.

    I would find a new project... especially if you want to put this in your portfolio. You are basically recreating the scene almost 1 to 1 based off of another artist's interpretation of the concept. It is not quite plagiarism, but it is some sketchy territory that employers could be turned off by. Just a friendly warning.
  • Sharvo
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    Sharvo keyframe
    BARDLER wrote: »
    I would find a new project... especially if you want to put this in your portfolio. You are basically recreating the scene almost 1 to 1 based off of another artist's interpretation of the concept. It is not quite plagiarism, but it is some sketchy territory that employers could be turned off by. Just a friendly warning.

    Really?! Just a friendly response :) Totally disagree with you. Look at the monthly community challenges, people work on the same concept there they interpret somethings differently yes, but most of the time people end up with the same outcome.

    This person has not copied it the exact as the original 3d one here on polycount, which has a great breakdown on it. This person might have looked at this and learnt new things and whilst working on this piece has learnt lots of new techniques by himself - for future projects. To say stop and chuck it away is quite harsh.
    If i was an employer, i wouldn't look at it and think hey some other dude on Polycount did this, denied! I would prob compare the two yes and see what went well.

    Anyway, to the piece i think you could add some more contrast in your piece and push the lighting further and your materials could do with a bit of pass and add some definition to them.

    I would also add some subtle mist and fog, in the fg and in the bg. It might be call to have some indication of a keeper/guard in the archway.
  • Spoon
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    Spoon polycounter lvl 11
    I dont think he needs to find a new project, actually. But just stray away from doing a 1:1 copy. Its a relatively generic environment, in that he can mix stuff up or place stuff differently, or new camera angle or light setting etc, and it will look like something else.
  • Magihat
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    Magihat ngon master
    If you do plan on finishing it I would suggest replacing the screaming men statues with something else if you don't feel comfortable with the human anatomy (which it looks like to me). The way they are now look rather hilarous since their facial stucture is more akin to Munch's "The Scream" rather than the stylised humans of the original piece.
  • BARDLER
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    BARDLER polycounter lvl 12
    Sharvo wrote: »
    Really?! Just a friendly response :) Totally disagree with you. Look at the monthly community challenges, people work on the same concept there they interpret somethings differently yes, but most of the time people end up with the same outcome.

    This person has not copied it the exact as the original 3d one here on polycount, which has a great breakdown on it. This person might have looked at this and learnt new things and whilst working on this piece has learnt lots of new techniques by himself - for future projects. To say stop and chuck it away is quite harsh.
    If i was an employer, i wouldn't look at it and think hey some other dude on Polycount did this, denied! I would prob compare the two yes and see what went well.

    Anyway, to the piece i think you could add some more contrast in your piece and push the lighting further and your materials could do with a bit of pass and add some definition to them.

    I would also add some subtle mist and fog, in the fg and in the bg. It might be call to have some indication of a keeper/guard in the archway.

    There is a difference between multiple people creating environments from the same concept art, and somebody creating a environment based on another artists interpretation of a concept.

    The concept is a fairly simple line drawing with a really simple washed out color pallet. The original artist had to invent all those materials, interpret those lines as 3D forms, push/invent the lighting, and create the reverse side not shown in the concept. The OP has everything laid out for him, nothing for him to be an actual artist with, and can just execute what is shown in those final images.

    You shouldn't create a 3D model of a 3D model for your portfolio, for learning it is perfectly fine, but for getting a job I would not recommend it.
  • StaticSnake
    Thank you for the comments and feedback guys its really appreciated, ill make some of the changes suggested, and some others of my own. The project will have to stay due to time constraints, but ill make sure its not a 1:1 copy of the original.
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