very cool work, love that sort of industrial styled environments. This is a small thing but I feel like I should mention it, the end of the video it looks like ur character pops in with the link gun, I would cut those last like 2 frames out :D
Armature Studio is seeking experienced artists to join us on a very exciting existing project! We have openings for: contract 3D Artist (environments) and a contract VFX artist. Experience with Maya required, and with UE4 preferable. These are 40 hour per week temporary roles that would last through the end of June 2021.…
Started working on a scene based on a piece of Warhammer Online a few days ago. Clicky for original art. I've been meaning to learn the crysis editor for a while now, so I'm probably going to end up throwing it in there for the final shots. Currently sits at roughly 5,000 tris. There's still a fair bit to add and change,…
Hi everyone ! Was inactive for a long time. With the end of our project @ Ankama, I've decided to clearly update my portfolio :) I'm starting a 3D Low-Poly Diorama (like those in White Dwarf's Eavy Metal section), and I'll give it a "mature-cartoon" style (e.g. Diablo 3) and will focus on painting. There's a first sketch…
Hi, this is my first time posting work on poly count, so be rough. This is a piece that i have to finish by the end of the month for a school project, so critiques and any advice would be of great help. This is the concept that i got inspiration from: Here is the block out that i have in Maya: I am working in UDK right now…
Hello Polycount. I recently finished my first non-school related summer project :) Took a lot of inspiration from Dark souls 3, the scenery in that game is just awesome. I wanted to use Substance designer as much as possible and I ended up using that and Substance painter for all of the materials. I learned a ton of stuff…
Hello everybody, i am self-thaught and study 3d for 1 year. I see on web specilization is important and also feels logical. I am sure i want to be a modeler for games. But i am fifty fifty close to envi and char art. How you guys decided to go which direction, what were youR parameters to compare them? Thanks for any…
Hey All! Started working on a new environment in UDK this past week. Been working pretty hard on it. Essentially what it boils down to is a single player experience, just trying to get to the end of a cavern that's had a cave in. All they have is a flashlight. Still a lot of work to do, but this is what I have so far. I…
Thanks for the in-depth response! You've just given me a lot of new terms to google. In terms of my texture sizes, the tiling grass and dirt textures in the last post (and the end-goal) is 512 each, and probably 512 for the mask as well. I'm basing my game on the similar concept of the Zelda Links Awakening switch remake…
We have an art dump, it would be good to compare your work with this, see if you can get as close as possible to the look and feel: https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump