Hello everybody, i am self-thaught and study 3d for 1 year. I see on web specilization is important and also feels logical. I am sure i want to be a modeler for games. But i am fifty fifty close to envi and char art. How you guys decided to go which direction, what were youR parameters to compare them? Thanks for any response.
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I chickened out though and went for environment art, because I heard there were a lot more hardsurface jobs than character art, and I'm also very sensitive when it comes to accuracy.
It already takes a long time for me to post my environment work because I try and squeeze as much detail possible without anything looking off. If I got into character art, I might be taking years to work on single characters, because I have a huge fear of anatomy/foreshortening that would look wrong.
This is all my belief and not actual experience on the subject. But in general i lost my interest to character art quite quickly
Theres a a bunch of general interests I find character artist liking that you’re not quickly mentioning.
Not saying it impossible, but from your current face sculpt it might be hard to catch up with other character artist. Good luck if you try character art.
Also, practice some substance painter as modelling and sculpting might mean you lack texturing ability. There is a really good gnomonworkshop tutorial on substance painter.
@pangaea , ı dont have any drawing skills or traditional sculpting skills, i had anatomy class but it was not something artistic, it was medical stuff. I have handicaps for character art.
I make my textures in substance painter and designer. I will check the tutorial if it is not beginner tutorial, it might help.