Hi I was wondering if anyone could help me out with this situation. I have this door I'm working on and something strange is happening with it. I have it where i have it where the door has multiple objects when I export it, as a frame, door, and handle. When I do the door it has it where this extra detail on its uv map…
this is for all of those home theater guys around here who love watching movies in your home with a giant tv, large (and properly setup) sound system, and use Home Theater pc's (HTPC's). Get FFDSHOW!!!, its a codec enhancing program and comes packed with a ton of neat audio and video filters. most notably is the sharpen…
Cats are better than dogs anyway. They're way easier to take care of, and they have more personality. Dogs generally all have the same personality (which isn't a bad personality, mind you... I also like dogs), while cats usually have an individual personality. I think that's why some people don't like cats, because you…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Hi guys, thanks for your help and yes - I can imagine that a -1 to +1 range could help ... but it seems ZBrush isn't able to understand these. I remapped the alpha in SD and exported it as tga/psd/tiff but it doesn't work. The output is still the same but now shrinked as you can see in the SD screenshot. On the other hand…
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
Update: I've modelled the fog lights and put together most of the UV for the car. Some additional improvements here and there like reducing the poly count of those little marker lights like Chadwick suggested and small improvements to the front bumper.
Hey everyone, hope all is going well for you! I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost. Basically they need to have upward movement, but only to a certain…
technically its the same? you can create the same values and materials. just with different channels, gloss is the same as roughness. and making the diffuse black and coloring the spec isnt something that couldnt be authored much the same way. but besides all the regulations and simplifications that came from those. metal…