Hey everyone, hope all is going well for you!
I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost.
Basically they need to have upward movement, but only to a certain point, and no downward movement.
I'll be looking into solutions myself as this post sits around, but any and all suggestions are welcome!
I'm currently working with Blender 2.77a and my target platform is Unity 5, the rig I'll be using is from RIgify, modified slightly to allow for more control over various actions (blinking/breathing.)
Below is a picture of the armor with character model.
Thanks, and take care!
Replies
Hm, so the solution could be to just add bones for specific parts of the armor?
I think I can see that working, not only in the short term, but long term as well. It just may mean a slightly different workflow within Unity, but at this point, it's hard to tell.
I suppose it's time to mess around a bit and see what happens!
Thanks again!