So my process for creating my normals is to make a high poly model, break it down into separate pieces and then render them out into targas using 3DS Max (duh...so does everyone else). Finally, I take all the targas that i baked down into CS5, one by one, then overlay them on to each other (also disabling the B channel of…
I'm a student and have just started with the baking technique. The edges where I made seam to unwrap just appear like this when I add normal map, I dont know why when I render to texture for the map, it just got this result:poly141: And when I open the light map and normal map I found that the two maps dont look like they…
Hey all, I have played around with a few variations of lighting (both in marmoset and UDK), and for some reason my normal maps looks considerably weaker in UDK and Cryengine when compared to how they look in Marmoset, I hope it is possible to achieve this Marmoset look in UDK, Any help would be greatly appreciated as this…
Hey i have been lurking these forums for quite a while but i am yet to post anything. Anyway i have been attempting to make a brick wall mainly for practice and then for portfolio pieces. I have done the hi poly mesh but i am having issues with the baking. The problem i am having is that the normal maps look very flat, my…
Ahh sorry, I opened your link and immediately shrugged it off, thinking it was the normal combine script. With that said, a lot of this is over my head. I confess code and math are not my strengths and perhaps it behooves me to just grab help from a tech artist. But are you aware of a unity shader that has two normal…
Hello! Sorry if this isn't where/how I'm supposed to ask, I have never posted before. Creating this texture is part of a school project. Only one of my instructors knows 3D software well enough and he doesn't usually answer me when I have questions. I only have access to Blender, Substance and ZBrush. I began by modeling…
I'm following the Modo Steam Edition tutorial here. I finally got to the point of baking out my maps, and I'm having some pretty big issues with the Normal baking result. Despite following the tutorial step-by-step. Normal baking is a complicated process, and I know I've made a mistake somewhere, but I absolutely cannot…
Hey everyone, so I've made a few hard surface high poly models and I'm trying to learn on my own how to create and bake normal maps. I started small with a rocket pod I made an attack helicopter and I just thought I could get a few pointers on the whole normal mapping workflow. The main area is obviously the rocket holes…
Looks like your lowpoly mesh normals are not set up correctly. Make sure to soften the normals (maya) or work on your smoothing groups (max). Make sure if you're exporting from max that you have normals (not just smoothing groups) turned on in the obj exporter.
Can anyone tell me why Some parts of my material as significantly darker than the rest ? It has to do with the normal map and is not visible in marmoset itself only in the viewer. To give some background info, I've painted everything in substance painter and exported it using the specgloss from metalrough. Inverted the Y…