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Normal Help

So my process for creating my normals is to make a high poly model, break it down into separate pieces and then render them out into targas using 3DS Max (duh...so does everyone else). Finally, I take all the targas that i baked down into CS5, one by one, then overlay them on to each other (also disabling the B channel of every layer except for the bottom layer). For some reason I am getting this strange noise that gets stronger with each layer that I overlay. How do I avoid this noise? I tried using CS5's "noise reduction" filter which sort of works...but it destroys all of my small detail in the process. Any suggestions on how to work around the noise? Maybe a different suggestion as to how I should set up my normals?

The picture clearly shows the noise problem I am experiencing...SUGGESTIONS PLEASE!

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