Hey everyone, so I've made a few hard surface high poly models and I'm trying to learn on my own how to create and bake normal maps. I started small with a rocket pod I made an attack helicopter and I just thought I could get a few pointers on the whole normal mapping workflow.
![NormalTest001.jpg](http://dl.dropbox.com/u/35211458/Normal%20Map%20Test/NormalTest001.jpg)
The main area is obviously the rocket holes but I also have those artifacts on the top. Now I'm not sure if it's my cage or the high poly not being straight but it's something I'm investigating right now.
For those who wanna see my Helo
here it is
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