Hey i have been lurking these forums for quite a while but i am yet to post anything. Anyway i have been attempting to make a brick wall mainly for practice and then for portfolio pieces. I have done the hi poly mesh but i am having issues with the baking.
The problem i am having is that the normal maps look very flat, my first inference is that it is because of the way i constructed my hi poly but other than that i am at a loss and no expert on normal maps.
I am also getting some artifacts around the edges of each brick.
Ignore the Uv distortion since i slightly changed some of them.
![w1194.png](http://img199.imageshack.us/img199/problem1x.jpg/1/w1194.png)
and
![w994.png](http://img198.imageshack.us/img198/problem2k.jpg/1/w994.png)
and the high poly + low
![w994.png](http://img25.imageshack.us/img25/problem3e.jpg/1/w994.png)
Cheers!
Replies
Heres what it looks like with an ao map and some better lighting.
http://wiki.polycount.net/Ambient_Occlusion_Map