Hey i have been lurking these forums for quite a while but i am yet to post anything. Anyway i have been attempting to make a brick wall mainly for practice and then for portfolio pieces. I have done the hi poly mesh but i am having issues with the baking.
The problem i am having is that the normal maps look very flat, my first inference is that it is because of the way i constructed my hi poly but other than that i am at a loss and no expert on normal maps.
I am also getting some artifacts around the edges of each brick.
Ignore the Uv distortion since i slightly changed some of them.
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and
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and the high poly + low
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Cheers!
Replies
Heres what it looks like with an ao map and some better lighting.
http://wiki.polycount.net/Ambient_Occlusion_Map