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Normal Map Looks Weak in UDK/CRYENGINE

Hey all, I have played around with a few variations of lighting (both in marmoset and UDK), and for some reason my normal maps looks considerably weaker in UDK and Cryengine when compared to how they look in Marmoset, I hope it is possible to achieve this Marmoset look in UDK, Any help would be greatly appreciated as this problem is stopping me progressing further.

Edit, i should add only normal and AO maps have been used.

dbi7wm.jpg

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