Warrior is my practice in modeling tactical clothing and gear. Clay renders and wireframes were done in Zbrush, Maya and Arnold Render. Concept by Oleg_ Ovigon. Discover more at https://www.artstation.com/artwork/lDe3ZO
I've realized that you really shouldn't rely on Baking for Hand-painted stuff because this model looked really good compared to the previous hand-painted models that I've made.model
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…
Hii!! I am Prasad. I can Visualize almost all types of 3D forms. I can do sculpts of creature , humans, Stylized characters, products for advertisement and 3D printing as well. I am open to all types of freelance works. I can adapt to any type of requirements and feedbacks. Feel free to check my artstation…
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch