Grim and sullen knight from the forgotten past. No one knows what was burried inside this scary armor. Personal project. Practice in hard surface design. Rendered in realtime with marmoset.
Hello, I'm in a bit of a dilemma about the right tri-count for a low poly weapon model. This is the model, the hi-poly will be baked to the low poly. For test purposes, I have reduced the tri count of one part of the low poly from 5486 tris to 1731 tris by triangulating it further. As such there should be no difference in…
He sued us too, 3 years or more Edge of Twilight was being worked on and advertised, not long after we released some trailers he tried his tactics on. I could only speculate on the outcome, but a mutual agreement was reached, so that probably means he got some dosh and a few other employees missed out on their severance…
Hey guys! For the past couple of months I've been working on and off with a wall kit. I've been trying out a new workflow, I'm using the ultimate trim-technique from sunset overdrive ( for more info on the subject, check out http://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques ) which is a way of…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Sorry if this seems like a stupid thing, but I've got a few questions about poly modeling that I was hoping one of you more experienced guys could answer. I'm working on a low poly tram game model. I've included a pic. At the moment, everything is quads because I normally do high poly and was taught to generally keep it to…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…
Hi! I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...) Maybe it's the way I made…