Sorry if this seems like a stupid thing, but I've got a few questions about poly modeling that I was hoping one of you more experienced guys could answer. I'm working on a low poly tram game model. I've included a pic. At the moment, everything is quads because I normally do high poly and was taught to generally keep it to quads. With game art I've been told a lot of different things though. If you look at the pic, I've highlighted some areas. With those edges across the top that the black arrows are pointing to, should edges like that be removed? And with the parts colored yellow, at each end there is a face, but it can't be seen because its inside other parts of the tram. Can all these be safely deleted?
Any other general tips would be appreciated.
Cheers.
Replies
Generally when you're sticking to a stricter polycount, you're looking to make your geometry count for as much as possible. Therefore using a couple more polys to improve the silhouette is better than beveling an edge, which is better than geometry in the middle of a flat surface that is contributing nothing.
In your particular case, those edges don't help the silhouette, but they're also needed to stay away from n-gons (more than 4 sides). It's generally good practice to keep these in place, since some exporters will choke without them, and even if they don't these sorts of cuts will be made without your control, which could lead to stranger issues down the line.