Hi!
I've been trying to use trimsheet to texture some of the parts of this mesh. Precisely, I've try to use Olsen Morten techniques to create trimsheet with a 45 degree angle but no matter how I tweak it I'm still having trouble with the dark seems... (it gets worst when having AO on top of it...)
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Maybe it's the way I made my trim? (I made the basic shape in designer and textured it in painter). In designer I used a plugin to get the 45 agle and applied edge wear on top of it after). I use Maya for the trim placements.
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I'll add that in the document of Olsen they seems to add some kind of padding to the trim uv but how could you do that?
In maya: All of the trim are snapped to the edge.
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The only I've seen to ``fix`` the issue is by scalling down my uv like that...
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Any idea on fixing it?
Thanks in advance
edit: adding the ao and normal maps! The mesh mapped used the 3 and 7 trim from the top!

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(ignore the black border around it. It's a screenshot)
Replies
I don't mean to be facetious but it would be nice to know what I was supposed to be looking at...