ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Hey guys, I have been practicing painting in Photoshop a lot lately, mostly human faces. I figured I would start this thread, and post the 2d work I do from here on out. I'm trying to create some decent work for my 2d art section of my portfolio (the stuff in it currently is really old now and embarrassing) also I would…
Hello guys ! I'm redoing my thread because I guess I started the last one pretty badly. Never done a WIP thread before. I'm a 3D generalist, and in my freetime I wanted to practice some 3D modelisation. So every night I try to work a bit on this. I was looking for a good artwork on Artstation that I could model in 3D and…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hello I'm a beginner wishing to start seriously and improve. I currently draw 4 hours (at most) a day but I need to push it further. There was a podcast by Feng Zhu (Design Cinema Podcast EP 6), and I remember something like "it needs to be at least 6 hours or longer or else you will never reach professional standards".…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
We are a team of 12 video game developers (ex-Riot Games, Crytek, EA) working on a prototype demo for a single player sci-fi game. This contract is for developing in-game cinematics using Unreal Engine 4 that support key narrative beats that we already have planned out. Must be experienced with UE4 Blueprint scripting, UE4…
Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
Hey guys, so it's been a while since I've posted anything up... It's crunch at work right now for our game so I've had very little time to do anything that's mine so this is a collective of lunch hours/home hours and what not over the last week and a bit... I've just finished the base high poly in 3ds max and will be…