Hey guys, I have been practicing painting in Photoshop a lot lately, mostly human faces. I figured I would start this thread, and post the 2d work I do from here on out. I'm trying to create some decent work for my 2d art section of my portfolio (the stuff in it currently is really old now and embarrassing) also I would like to just get better at painting in general.
Here is one that I worked on yesterday and today. It's Megan Fox (the chick from Transformers). While 2d painting isn't exactly my favorite thing to do, looking at her all day wasn't so bad either.
Incase anyone is wondering: Yes I did trace around the major landmarks of the body/face when I started. This was for practicing painting and I wanted to get the proportions correct and just worry about the painting side of things. You can see where I started though from the WIP images I included. So I simply just painted my way from the first image to the final image with my reference image up on my 2nd monitor.
Oh, and you will probably notice a few things off (eyes too saturated, back more shadowy) these are indeed mistakes I made, but I kind of liked so I left them as is.
However, any critiques would be greatly appreciated.
Replies
EDIT- She's hot.
Over all I think that this is a fantastic job. The areas where I could imagine you improving the most are making the high lights and shadows a bit more of a gradient. At this point, you may find satisfying results with low opacity smudge and blur tools applied to areas such as the lightness around the lips, shoulder, chin, and shadows on the back.
For future reference, some times it is nice to start out with dodge and burn to define the shapes and add more color variation later. But this may just be a personal preference.
Good luck! Glad to see you very active and ambitious these days.
408: Yeah, I try to stay away from dodge and burn (I haven't used them at all I think with these) simply because
A. Its a destructive method (I can use layers like multiply and linear dodge then flatten and smudge together later), and
B. It will only change the value and not the color.
But I agree, there are some areas where things could be blended better on the Megan Fox Painting.
I sort of let some stuff slide so it looks more painted like "artsy" heh.
Thanks for the kind words also.
Well, I switched it up and painted a dude.
I chose Brad Pitt and actually found painting him to be significantly harder.
There is just way more details and values to paint so it took me an extra day or two this time around. Here is what I came up with...
here is some random stuff I did with your painting (just for fun)
Megan Fox painting, face is dead on. Top of head, shoulder and ear are blurred. I'd go back and define those shapes more with a smaller brush. And next time, make her naked.
A+
I like seeing these, do more. and experiment a little like renderhjs said!
P442: heh, yeah I'll try an not let things get too blurry next time. I think I'm just calling these done for now.
bouchfx: I am not color sampling really, but I do the whole color table / index thing where I get the main colors automatically in photoshop. This way, I can choose like if I want 32 + colors to start with, so its sort of like color sampling but not directly I guess. But believe me, when I do these before I get to the highlights and shadows and even later sometimes, the colors look way off. It takes some tweaking for sure.
NyneDown: heh, thanks dude.
I've recently hit a wall in my character art when it comes to textures and I need to find a good way to practice at painting stuff...
Imo. it doest show at the moment true artist abilities. Like I said I think one way to get to a more artist looking quality is to vary and mix it with more interesting things.
So I agree, I should move onto something different; mixing stuff is a good idea. I was also thinking I could show steps similar to how b1II does ( http://www.benregimbal.com/lpwerksmll.html ) on top of an actual uv layout. It's really pretty much the same process and should prove artistic ability IMO. Actually practicing and following his steps is what led me to do these paintings in the first place.
One of the things that I saw that let me see they were paintings is that there is a distinct difference in sharpness between the hair and some of the shadowing/features on the face. The hair is ultra sharp it cast shadows and it's own lighting while some of the shadows/lighting on the face are a bit fuzzy (just a tiny bit).
The difference here is that b1ll actually paints his stuff, you just traced photos. There's not a lot of study or learning in tracing a photo and pulling colors from it. If you want to do a study of a photo, have in on a second monitor and just *paint* it, like you would if you were looking at a live model.
Slum: I'm not comparing myself to B1II, I know his stuff is on a much higher level. His art is something to aspire to which is why I mention him. All I am saying here is that I'm learning, and I think that if I try to paint like he does, in his steps that it will probably show more painting talent then these studies do.
Also to clarify, the only thing that is traced is with the line art to get the proportions right. I didn't feel that this was a big deal because its not much different than following the flow of a uv map. All the painting I did was a struggle for me (not easy) and I actually do feel that I have learned a lot. The painting bit was done on a second monitor, I have a 24 inch with the photo, and I am working on a 12wx cintiq. I don't think that the tracing of the photo (or starting with basic line art) really changes the difficulty of the painting part itself.
But enough talk, lets see if I can actually paint like this on a real texture sheet.