Surely modo has a way of locking the normals. Then you export your fbx with explicit normals from modo. Import into Maya and the normals should be as you set them in Modo. You can confirm this after importing into maya by selecting your mesh and turning on display>polygons>vertex normals in maya. If they are yellow, they…
Hi guys, I've been trying to do this right a whole week now!! it's just a sculpted brick! nothing more! and I wanted to import that to Maya/Arnold with Vector Displacement, that's all, why is it so difficult to do this? I tried/read all the available things, from Youtube to SolidAngle website and none of them works for me.…
I'm having a little bit of a problem baking normal maps in maya using floating geometry to create my high poly model. It seems maya either doesn't like floating geometry much or I'm doing something wrong. I set the serach envelope to search inside and outside the envelope. I've tried tangent and object space. Neither work…
Hello to all! I'm a Animation Student looking for realistic soldier maya rig to use for my upcoming demo reel. So far all I've been able to find are more cartoony rigs and I really need to have something more realistic if possible. If anyone out there has a soldier rigged in Maya they would be willing to pass along it…
I'm following through an excellent tutorial from 3D World learning 3DS Max (With some great hard-surface tips thrown in) but running into speed bumps. I'm solid with Maya, so what I want to do with Max is the Maya equivalent of: Select both objects > Combine > Merge Verts Been scrapping through google searches for the past…
Hi guys, I wonder if anyone might know of an easy way to insert multiple edge loops into a mesh similar to the way the "Insert Edge Loop" tool allows in Maya? I am an experienced Maya user but I'm trying to pick up 3DS Max. If no such tool exists, I would be interested to know how experienced 3DS Max users go about…
Hey Maya Users! Got a question for yah. Is there a way in Maya to use layout function only to scale the texel desnity of different meshes? I have UV'd everything so far, but I am looking for an automated way to scale everything according to the size of each other without moving them around. (If I use just the layout and…
daz, SHIFT + > is the most annoying piece of fuggery ever known to man. When it works its heavenly, but for me and 'every' other maya user I know, it stops working after about 20 uses and doenst ever work again until maya is restarted. I'm still hoping desperately that someone in the maya communty will make a…
Have you tried "straighten UVs"? It's in the UV toolkit under "unfold" What you can also try is 'Unfold' but with the UVs you don't want to move unselected. Or you can pin certain UVs…
I've basically always been a Lurker ... but I wanted to get some feedback on a work in progress. I've done some shader writing in the past, for instance I wrote the paper shaders for the lanterns and dragons for this tech demo for GDC 2016: https://www.youtube.com/watch?v=dVY95DTW8UM That was a small project done in a…