Sorry if this is the wrong section, first post here. I'm trying to create these curved bits, and then apply the materials? How do they get perfect degree turns and square textures on top of that? And how would I go about doing this in the unreal engine? I was thinking some sort of paths, and then the 'stone textures' on…
Hi, I´m kind cracking up my head and the Unity website hasn´t been too helpful with that.
What I´d need to know is, what regular value needs to be set in the Albedo Colorpicker when using a regular Diffuse Texture in the Material.
Adding a simple Texture doesnt override the Albedovalue and one still can tint the diffuse,…
Hey to all, I was wondering if peeps had any insights as to how once could truly optimize stairs in terms of texturing and UV. Vertex Blending? Unique textures? Distorted Tiling? Parallax Mapping? Cheers and ciao.
Hi guys, I knew if I posted here I'd get a good reply so here goes.. I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar? This is common obviously and I typically do it…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
PSP'ish spec model and animation rig! (Includes .PSD's) COSMO_sdk.zip (3dsMax9 Rig & Model) COSMO_fbx.zip (.FBX for non Max9 users. Will require some assembly. ) COSMO_obj.zip (Edit: Added missing visor. sry folks. Texturing SDK.) He comes with toys! (A pipe wrench & a gun.) Select the item in mind, and use an Attachment…
This may seem basic to many of you, but I am looking for suggestions, tips, anything really to get started showing off some of the textures I've been creating using Substance. I continually see people showcasing the sphere + smooth cube, and I have a hard time believing that it's just a screen grab out of Substance…
Hello people! We're currently looking for a talented and dedicated texture artist to join us in creating War of Rights. The top priority at the moment is getting our weapons textured. You have to have quite a bit of experience since we'll require high detail textures with great historical accuracy. We at BlueHill Studios…
I have zero experience in texturing, I have an account in Digital Tutors but I don't know where to begin, all their learning paths seem to be pertaining to an individual software rather than the idea itself. I've watched a few courses and what confuses me the most is the term maps, there's a TON of them and the different…