Sorry if this is the wrong section, first post here.
I'm trying to create these curved bits, and then apply the materials? How do they get perfect degree turns and square textures on top of that? And how would I go about doing this in the unreal engine? I was thinking some sort of paths, and then the 'stone textures' on the right are part of the landscape? So painting perfectly straight textures, somehow with an alpha or something. The rest on the ground are decals im guessing.
The curved bits might be one modular piece, and then it's just stretched out? I dunno.
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