Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art:
http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavyand I went to go look at some gameplay to refamiliarize myself with the game since it's been so long. Anyway, at about 13:47s into this video:
https://www.youtube.com/watch?v=vN11-ljKFWoyou can really clearly see the ocean texture and how it warps and deforms. I was wondering how would it be possible to generate a similar texture in Substance Designer? I imagine it's a process of applying the proper deformations to have the foam and waves break up like they do, but I want make that in Substance Designer, bring that into Maya, and have the deformations occur throughout time. I know that Maya has an ocean shader that has a time attribute where you can write in a
=time;
expression and have it deform according to time, but don't know if there's a similar way to do this in Substance Designer then bring into Maya for rendering.
p.s. might end up cross posting this in Technical Talk as well -- hope that'll be okay. Thanks!
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