Hi guys. I am trying to get better at texturing models but it is so incredibly hard to do so. Some of these questions may not be related to 3d at all but I have a few questions that I could hope be answered. 1. Do game artists usually paint in the values for the texture of the models? I am guessing that when they do so it…
Hey everyone! I'm not sure if a Minecraft texture pack really counts as a serious post for Pimping and Previews. However, since this is the main thing I've been working on in my free time for the past two years, I felt I wanted to share. :) So far, I have replaced all of the environment textures, all of the GUI except for…
Hi guys, I'm new here but I've seen a lot of support here for all things to do with Ue4, so I thought I'd try my luck and ask my own question here. I'm wanting to make a material that has a texture that pops in and then fades away, like raindrops on a surface. Now I know that I could use a flipbook animation node in my…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
I like the model, it has great shape and looks cool! Have some gripes with the texture & UVs though: your unwrap is very inefficient. A lot of pieces could probably be mirrored chunks: parts of hair, the arms, small buckles. You also should try to be more efficient with where you plance the pieces within the 0-1 UVW space,…
Seems like a cool little tool, along the lines of Genetica, though not really as powerful yet. However it is free under the GPL. Obviously unfit for finished texture work, but it may be interesting for creating resolution independent bases for textures. http://neotextureedit.sourceforge.net/index.html
Hi!I'm working on creating a city landscape and I don't know what is the best way to work on the floor textures.Should I create UV map and work on one big texture or use materials and assign a texture to them?This is a screenshot of what I have now and I really don't like how it looks. How I make everything look connected…
Hello. I'm trying an interior viz project to get my hands dirty with UE4. It's my first real project using the engine. The issue is that I made a master material to cover most of my material needs. Now, some of the material intances are showing up the generic gray boxes instead of the texture maps. In the first image,…
If you're going to be using Unity's PBR shaders (whether it's the metalness or specular shader), you almost certainly don't want to be baking any sort of lighting information or AO into your textures. Your albedo/color/diffuse/whatever texture should only have the base colors that you need with no lighting info, and the…
Hello, I am a 3D/Texture artist looking for freelance work. My work can be viewed here: Portfolio Email: brwbailey@live.com I have 5 years experience with the following qualifications; -High-poly & low-poly modeling (3ds Max) -Baking maps (Xnormal) -Ability to work under deadlines and complete multiple tasks on time…