Hi!
I'm working on creating a city landscape and I don't know what is the best way to work on the floor textures.
Should I create UV map and work on one big texture or use materials and assign a texture to them?
This is a screenshot of what I have now and I really don't like how it looks. How I make everything look connected and natural and not like separate objects?
![Image: https://us.v-cdn.net/5021068/uploads/editor/zz/xdk4af5u89dt.jpg](https://us.v-cdn.net/5021068/uploads/editor/zz/xdk4af5u89dt.jpg)
Replies
Searching for "street texture" there are many recent examples to check out.
https://polycount.com/discussion/202453/quiet-tuscan-street-wip
Some solid techniques here
http://wiki.polycount.com/wiki/Modular_environments
Also for the blending see
http://wiki.polycount.com/wiki/MultiTexture
Good luck!