Hi, my first post here. This is a 3D environment I've made over the last few months part time in unreal engine 5. Any feedback you have on how it could be improved, what works and what doesn't; would be greatly appreciated. Thanks Link to the project: https://www.artstation.com/artwork/el3zAX
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
Hey everyone, My name is Connor Duke, On a quest to get a better understanding of Modeling, Lighting, Texturing and Creating Materials I have decided to create an environment heavily inspired by the following concept art from The Last Of Us I am just beginning my journey into creating 3D Environments and still have a lot…
Liquid Entertainment, LLC is looking for talented artists to assist in the creation of environment assets for next-generation consoles. Responsibilities: Model, texture, and unwrap models in 3DStudio Max (or equivalent) Create normal maps using a combination of high-poly modeling and painted bump maps using Photoshop…
Hey everyone, Recently I read an article from www.worldofleveldesign.com called "Deliberate Practice for Level Designers and Game Environment Artist". Here's a link if you want to go check it out. After reading said article, I decided that I would try and put some of the things discussed into practice. I'm currently in a…
The goal with making any kind of modular set is to minimize the number of drawcalls in an environment while also minimizing how much work it takes to make that environment. These two things are usually at odds. Any new material you place on an object is a new drawcall so to minimize that you should try to have 1 material…
Hi there polycounters!!!:) I was wondering how involed in the creative process is the environment/prop artist, is him confined just to follow the concept guidelines or does he plays a major role in designing the props and environments? or That depends on the studio? I am asking this because in a year I am planning to go to…
Hi there , I am aspiring environement hard surface artist. Self tought hardworker by night after hours. it has been 2 years now that i am doing polygonal modelling with some previous CAD experience. Trying to land my first job in game industry getting little or no response to my applications. I work mostely with…
Hey Polycount, thought its about time i get this on here so i can get some help with design ideas and modelling feedback. This is the second complete environment i am attempting after the one i uploaded on a previous thread: http://www.polycount.com/forum/showthread.php?t=112535 As stated in the title the environment is…
Established by EA founder, Trip Hawkins and former Moshi Monsters lead producer, Ben Geliher, If You Can is an exciting new game development studio based in Shoreditch, London. We are looking for an extremely talented and experienced environment artist to join our world class team. You will have the ability to create…