Hi there ,
I am aspiring environement hard surface artist.
Self tought hardworker by night after hours. it has been 2 years now that i am doing polygonal modelling with some previous CAD experience.
Trying to land my first job in game industry getting little or no response to my applications.
I work mostely with Maya-Zbrush-Substance-Unity workflow and recently started incorporating fusion 360 for hard surface details.https://www.artstation.com/3d_caster
I guess i have a lot of contradictory ideas for my work and a lot of questions. Below are some of them:
1.Should I aim at bigger(more complex) pieces? or rather should i get more fidelity from my smaller props?
2.Should I concetrate more at the Unity part of my work?
3.I feel like i need to focus on hard surface at the same time I know that my portfolio lacks purely environmental pieces.
4. I love to learn new software and i know learning Houdini is very popular now but i don't want to get burned out steaming in the wrong direction.
To be frank I feel a bit stuck. I do not know what should i concetrate on in the first place.
The big questions is: Is my skill good enough for an entry level position as a
3D Environment Artist?Have no mercy.
and please let me know how to improve my work.
thanks for your time,