Hi there polycounters!!!:)
I was wondering how involed in the creative process is the environment/prop artist, is him confined just to follow the concept guidelines or does he plays a major role in designing the props and environments? or That depends on the studio? I am asking this because in a year I am planning to go to study at FZD School in Singapore, to develop my fundamentals and design understanding. I am planning to get the whole artistic package.
Let's say I will cover the CG part at my uni, modeling/texturing and the design part at FZD. It will sure cost me a lot that's why I wanted to consult with you guys if that's a solid decission. Any recommendations? Observations?
Thx in advance
Replies
I can't think of any problems that would stem from getting really good at visual design. You might not be able to utilize the skills to their maximum on every project, but it's a great skill set for an artist to have.
Lol, I'm in the exact same boat having shit 2d. For the credibility of the school versus it's cost it's in my opinion worth it when compared to other options. They also will help you get connections after grad (Not sure if it's targeted for concept and design artists though).
What is it 32,000 usd tuition for year program then about 17,000 for 8 months continued? living expenses in Singapore seem to be just a tad higher than Texas at about $1000-$1500
I assume you're doing this to buffer your 3d aspects.
I was just worried how much you spent on uni prior. I personally agree with your decision.. Debating going there myself depending how the next year or so play out.
Practically I will develop my 3D with the uni program at a decent level, then comes the FZD part