So, I'm using Max 2010 and every time I import a mesh it turns all my materials gray. And I mean EVERYTHING. Even the stuff that was created in that file get this gray film on it. Anyone know how to get rid of this? It's particularly bad when I change the viewport settings to: "Show in Viewport as... Hardware Displays with…
I created a scene, and have to export it to an external HDD for others. The assets and materials remain when I export as a package, but not the lights and lightmaps. How to I exports the lights as a seperate file? How do I import a lightmap to a scene and apply it? Exything I've found so far only talks about generating…
For the last couple of weeks I have been using this tutorial ,which was originally intended for 3DS Max, to model a character for the first time ever. Things have been going well until I got to the assembly section where I was asked to connect the ear with the head (first page of that part). Whenever I connect the the two…
So i'am basically using this workflow: I create lowpoly, then i create highpoly & then i move to creating uvw's and after i done that i use textools to load smoothing grps from uvw shells. The question is should i be worried about shading the in the lowpoly? will those shading errors carry out from the normals to the…
I was inspired by this and decided to create my set of planes without spending too much time on each model. I'll make a few of them and then choose one or two for final detailing. Here's what I got now:
(with this example I'm only worried about the 'paper' parts of the model, Im not worried about the metal bits, they aren't a problem) im making a paper lanten, it was going to be part of that Artstation challenge, but I switched to some other objects instead. so here is the problem. i made a paper material using Substance…
Hello everyone. I have troubles figuring out how to do this thing. So it has one hole on top, two vertical ones on the sides, three horizontal ones in front and two rectangular insets on sides. Also beveled corner. And it's all curved. Fun stuff. At first i've tried to do holes without smoothing blockout at all. But i got…
Hey everyone. When I installed my copy of Painter (using a studio license), I noticed I have a lot of normal textures in my texture shelf, which as far as I know doesn't normally happen. Am I able to use these to actually make tools and stuff? What are they here for? If they're just useless and there's no point in keeping…
I use a medium subdivided mesh (not the lowest subdivision because results are even worse then). In Zbrush I use the multimap exporter with displacement settings: In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5) No Linear Gamma (I know that when I use Linear gamma I should import the displacement…
Hi Dear Designers; I’m Irfan Coskun,
from Istanbul in Turkey. I’m conducting a research project that it’s about “the
relationship between non-professional 3D printer users and freelance 3D model
suppliers”. This research is necessary for my term project and it’s completely
informal. I prepared a questionnaire
for freelance…