I use a medium subdivided mesh (not the lowest subdivision because results are even worse then).
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In Zbrush I use the multimap exporter with displacement settings:
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In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5)
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No Linear Gamma (I know that when I use Linear gamma I should import the displacement with Gamma 1.0) Gamma correction is Off here.
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Generated displacement map
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