I use a medium subdivided mesh (not the lowest subdivision because results are even worse then).
In Zbrush I use the multimap exporter with displacement settings:
In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5)
No Linear Gamma (I know that when I use Linear gamma I should import the displacement with Gamma 1.0) Gamma correction is Off here.
Generated displacement map
Replies
https://www.youtube.com/watch?v=hEDL-2v3X1A