Hey guys! My s/o Cody and I are looking for contract work. We're super passionate gamers and artists with a love for creating colorful, stylized characters. * 8+ years combined experience working at Riot Games on League of Legends * Specialties included (but not limited to) stylized 3D sculpts, low poly hand-painted…
Hy . I am 3D Environment modeler search for new oportunities remotly. I have 3 years experience in cartoon and short movies for children ; and advertising, commercial and Tv production. I 've worked mostly cartoon style props for movies and games, but I can model, texture and sculpt realistic props as well. Most recently I…
Hello what´s up polycount? Thought I´d share some of my alien like creatures that have been sitting on my desktop for quite a while now :) They are mainly the result of practicing with ZBrush´s clay buildup brush. I am planning to continue working on these guys in a short time when shedule isn´t that stuffed. If anybody is…
Hi everyone! I have spent the last month teaching myself Unreal Engine 4's new tools. Features hand sculpted terrain, and a bunch of place holder prototype art about 40% toward finished. I did two post process volumes one dark and spooky going for a Ridley Scott (Aliens) feel, the other more of a JJ Abrams brighter (Trek)…
Hello! I am Jason and I am currently available for a 3D artist position. I am based in Los Angeles, California. You can reach me by e-mail at JasonMoran3d@gmail.com Please feel free to view my portfolio at http://jasonmoran3d.com/ I appreciate your time. Main Skills: High / Low Poly modeling -Digital Sculpting -Retopology…
I mean, you enter your office at whatever hour and what, practially speaking, happens until you leave? How much work do you do? What can be accomplished during a single day? I watched this today and it was very informational https://www.youtube.com/watch?v=JjUPYB8x-Cc, but I couldn't find anything similar regarding…
I should prefix this by saying I really like the ease-of-use aspect of Mudbox. It's literally the only 3D program that I feel I have a good grasp just by watching a 30-minute intro video. BUT, it seems to be terrible for making character hair, especially more stylized/unrealistic hair (anime hair if you will). It seems…
I've been working on a university project in which I have to model a male or female. I chose a female and have made a lot of progress in Zbrush. I feel I am getting close to being done in Zbrush so I am hoping to get some good feedback and serious critism just to help me do the best I can in the little time I have left.…
Hey, my name is Jason Renaud Im an aspiring 3d character artist, I LOVE to draw and love to sculpt. Well Ive been working on this for a very, VERY long time and I know I have to post it to get some true feedback but its hard since I feel completely naked doing this. Okay so here it is I finally worked up the courage to…
Ok, so I decided to make a little rock model and recorded the whole process on video. The picture below is the finished model. It's 1000 tris and uses one 2048^2 difuse and normal map. I started by making a simple basemesh in Modo, then proceded to sculpt it in Zbrush 3.5 where I used some new tools and the surface noise.…