Ok, so I decided to make a little rock model and recorded the whole process on video. The picture below is the finished model. It's 1000 tris and uses one 2048^2 difuse and normal map. I started by making a simple basemesh in Modo, then proceded to sculpt it in
Zbrush 3.5 where I used some new tools and the surface noise. Then i decimated the hipoly mesh exported from Zbrush inside Meshlab, a great free utility to crunch polygons. After this was done I unwrapped the model in Modo, baked the normal map and AO map inside Xnormal and finished it by texturing in Photoshop. Click the images below for each video. The videos have no sound and were encoded using x264 codec.
Click the picture for the tutorial.
Replies
Thank you for your time for making these!
What scale is this stone meant to be? it's a little hard to tell, I'm guessing it's supposed to be quite large?.
The end result looks great, even if you wouldn't use the 2k map in a game a few variations of this quality used creatively would look good, using tile-able textures on low res meshes can only get you so far visually.
and yeah nice stuff
What I find rather disappointing, during my struggle with zbrush, is the lack of environmental tutorials as most of them are focused solely on sculpting the characters. I've been using mostly the techniques presented in the Gnomonology "Sculpting a rock face" and "Rock Tut" tutorials, but I am not perfectly happy with the results. Yours look much closer to what I would like to achieve, so I will certainly give them a shot once I get back from my classes.
Many thanks once again
seriously.
i just play alot until i have something that i like.
Another thing is that, i pass the normal map on a photoshop action and goes from this to this..
i overlay the processed image in overlay mode on top of the AO on the difuse texture..
check the diference.
might not look like a big deal. but makes an awesome difrence.
Any reason why you use Meshlab instead of Decimation Master? Seems like it'd be nicer for workflow, and as far as I can tell, Decimation Master does a fine job...
here are wires.
Thanks for the rundown on how you do it.
Decimation does a great job, but since it's not yet available for ZB 3.5, you'd have to bring the OBJ into ZB 3.1 to do it. But yeah, Decimation Master does a great job too. I've had MeshLab crash on me too many times.
Also I'd basically never use a decimated or reduced mesh in-game and 2nd the vote for Decimation Master over Meshlab. All Meshlab does for me now is crash or corrupt meshes.
I loled. Most people hide their porn before doing screen caps :P
those are little porn videos i receive from friends on my email.
when i download them from gmail, all the shit goes to that folder, the transfer folder.
i noticed the porn links, but i was like, screw it.
...
yeah! im that professional
ahah
Thanks bit!
i have to dload codecs to watch these, but i'm off to bed now, catch them tommorow
No sound? wtf!?, your narration was priceless on the bolt tutorial! i'll still watch it but won't be as entertaining.
P.S.: Next time you should say porn material is for anatomical reference! :P
nice tutorial!
Save link as...
thanks bitmap