Hello what´s up polycount?
Thought I´d share some of my alien like creatures that have been sitting on my desktop for quite a while now
They are mainly the result of practicing with ZBrush´s clay buildup brush.
I am planning to continue working on these guys in a short time when shedule isn´t that stuffed.
If anybody is familiar with Spore (used to play it a lot when I was younger), I took some of my creatures out of the game and used them as base mesh to sculpt on. Especially proud of the first one here, though the legs make no sense^^
Feel free to tell me what you think about those! Also is there a way to change the order of attachments?
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Actually the file is quite old now. But I already went through the tedious work of retopologising the mesh, which made this perfect for me to learn rigging and posing. The rig is actually very basic and dirty. My main concern for this project was to get the weight paint right.
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It went through a huge redesign from what I originally intended. The floating spikes are gone and have been replaced with a tail instead. The top of the body is now hard surface instead of the old organic forms. Color sheme is now blue-purple instead of green-yellow.
Tried to prepare it for game engines so the mesh has less than 9k verts.
Hope you like it!
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