Hey there, I recently put together an
environment and tossed it up on ArtStation, hoping to get some feedback to help
me figure out what needs tweaking. Unfortunately, it hasn't really gotten much
traction there. I read that Polycount is a better place for feedback, so
here I am. I'd be happy to hear any
thoughts or…
3-6 month contract (start November 2017) Keyframe studios are looking to expand its talented team. We are looking for an additional Mid-level environment artist with a passion for fantasy art. You will be responsible for modeling and texturing AAA 3D props and environments from 2D artwork for a TV show -…
Okay, I have a little more time for commenting. I would personally remove (or move them to an old folder on Artstation) the following pieces: Strom Caller Triumph (I assume that was meant to be spelt "Storm") The Gamejam stuff Barrel Cart The Hideout (old one) The Village Wolf Shrine As I don't think they are as high as…
Hey guys just thought I would post some of the work I did for Halo Reach while at Bungie. Since Environments and 3D were handled very diffrently at Bungie I made my own thread so you can see whats diffrent and since I think I am the only active person who worked on Environments that posts on PC. Unlike 3D I cant claim full…
Hey all! My team recently released our Unity game "Fool's Run", for which I was the sole artist. I wanted to share some shots with you guys and hear any feedback you might have. I also made this video for my portfolio: https://www.youtube.com/watch?v=HcRgZ88342I Mistakes: * The worst mistake we made was deciding to make…
Job Description We are looking for two experienced 3D environment artists to build complete scenes (game locations) for a new casual hidden object game. This is a freelance job, with payment to be arranged on a per scene basis. Art quality and detail level needs to be very high and similar to these references (just click…
Job Description We are looking for two experienced 3D environment artists to build complete scenes (game locations) for a new casual hidden object game. This is a freelance job, with payment to be arranged on a per scene basis. Art quality and detail level needs to be very high and similar to these references (just click…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
I totally agree...I only started recently and my one and only portfolio piece was a unicycle. After being so excited to upload it, it just didn't feel right to have only this as a portfolio piece, so i started doing a whole interior scene. And still, A full interior environment will propably make me be a little bit "meh",…
Decent start, but I'll give you similar feedback I get Hydzior over in his thread - its too obvious its made in Unreal. You're using the same archetypes of a typical Unreal-built environment: Coloured lighting, heavy bloom, and a somewhat noisy set up. I love the shots - the angles and composition are nice, but you're…