Hey guys just thought I would post some of the work I did for Halo Reach while at Bungie. Since Environments and 3D were handled very diffrently at Bungie I made my own thread so you can see whats diffrent and since I think I am the only active person who worked on Environments that posts on PC. Unlike 3D I cant claim full ownership of 100% of whats in the screen shots as many textures/assets were shared among all artists but the areas bellow are areas that are done almost entirely by myself unless stated otherwise.
Boardwalk - This is a multiplayer space I worked on with fellow artists Matt Bennier. The majority of the level was split between the two of us and areas worked on were constantly overlapped by each other. Matt also worked on the initial architecting of the level, and I handled the final polish.
Sword Base Kivas - This campaign space was worked on by myself, Rob Adams, and Matt Turner. I worked on the more unique and mission driven areas in this space. Such as the comm Tower/Comm control pad, generator room, electrical pole, modular stairs/railings and broken wood pieces among others.