Thought i would try some quick fan art. Honestly, the purpose of this is to speed up my work flow, without getting bogged down by too many steps and create some stylized fan art for one of my favorite games. Reference: Currently: Wires: Still need more refining and im hoping to have it finished in just one more solid…
Looking to get better at modeling in Max and become proficient at texturing in Photoshop. Planning to use this place a dump for all my stuff and hopefully get crits and help from more experienced modelers and artists along the way. Cheers! Right now I'm attempting to make a map similar to the one from MGS1 Cyborg Ninja VR…
I just finished watching this documentary at a friend's house about human dependency on animals. I have been very deeply affected. We truely reap what we sow. WARNING: This documentary is explicitly violent and disturbing, and every bit of it is real. If you wish to remain in blissfuly irresponsible ignorance, do NOT watch…
The title is Eve of Ebon. It's an overhead coop slasher, but draws heavy inspiration from Legacy of Kain and the Castlevania series. You play as the villains, vampires from different vampire clans throughout the Legion. Check out the links below for some screenshots, gameplay, and story info. *Exp in unity3D is wanted, but…
Sup Guys! so heres my last project that i am doing with an animator/rigger that i got refered to by a friend. My part of the project is the modeling of the Character+accessories and the guy is ELVIS The final project will be a small scene [ame=" https://www.youtube.com/watch?v=byXbb9JQ3FE"]Elvis Presley # '68 Comeback…
It's been a while since I really donned my creative hat and made something of my own design and even longer since I applied myself to a full character. With that in mind and sod all else to do with my days at the moment, I decided to start a new project... Played with some thumbnail sketches yesterday and began working in…
Weeee, I've started something for my portfolio/demo reel, as I'm on break from school and finally have some time to work for m'self. 3/5: Cleaned up the face, freeing up 3-4 extraneous edge loops. Widened the mouth a touch due to the extra room. 3/6: Added his satchel, hair, and nearly completely laid out all the UVs. ---…
The issue is not with the p count initially, the issue was i couldnt get the n mapper to work properly. i have my uvs in 2 uv spaces and the mapper would draw the nmap for both the uv shells when i selected one of my uv shells and tried to run it for just the half i wanted. the pcount is at 2 mil in zbrush with a base at…
~ Not really. Some awesome shit happened instead. Congrats to the homeboy, Ryan 'Aftermath' Hawkins! Next week to be starting at TimegateStudios as a super badass environment artist. Thanks for running all these awesome competitions over the years (especially for setting up Polycount Brawl). Now get to fucking work.
Work in Progress: Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later. Things to do still: -Make a few more props to flesh out scene. -Create ground plane for better and more dynamic layout of scene. I want the street on…