Top of the mornin mates, I'm here to ask if anyone has a lowish poly (>5k polies)and fully rigged (textured/uv'd isn't necessary, but would be cool if you have one) Ninja model. Anything anime-ish looking would be respected. If you do, pm me. I think that's it, thank you! ^_^
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
Hey all, This is my first post on polycount, as well as my first attempt at a realistic human model. I have been mostly working on sculpting the head for now, so any critiques and comments are greatly appreciated :) I'll be posting the body soonish, but I thought I would get as much feed back on this first. -Eric ---
Hey guys, this is my first attempt in a contest and this Tron challenge was interesting enough for me to jump on. I haven't modeled a character for almost 2 years so I wanted this to be a practice for me. I was inspired by The Rocketeer and of course Tron so this is a combination of sorts. Again this is my first entry so…
yay, finally registered in here. i just waited for the new challenge to begin. ok, i'm not good and i just started working with blender. but this is what i got by now it's not finished and i'm already over the tri's limit. but i'm learning and working :) what i want to do is something like an ice skater. here some ref's i…
Here are some quick renders of an unlockable character from Mercenaries. I had to model this guy to the same skeleton as the main characters, so you will notice some odd proportions compared to Harrison Ford but I tried to keep it as close as possible within those constraints. The textures are 512x512 for the body, 256x256…
Hey yall.. jumpin' in a little late, but well on my way. I didn't scan in my concept yet, but I have a sketch done too.. I'm pulling most of my ref from Legacy at this point, and I would like to design a light cycle as well. Do I need to start a separate thread for that too? or should I just go for it?
you asked for it so I guess il start it off. im sure others will follow :D had to start a blog just to publish these pics, http://graffpirate.blogspot.com/ [size=+1]*note, they are all taken directly from the Infernal Engine[/size] enjoy
Hi there, Since there are alot of talented people on this forum i thought why not post my character and see what you guys think of it. I believe I can learn alot from your comments. The character will be used in a project of mine, It has 2990 Tri's and a 1024x512 texture ( this may be to big so im thinking about resizing…