yay, finally registered in here. i just waited for the new challenge to begin.
ok, i'm not good and i just started working with blender. but this is what i got by now
it's not finished and i'm already over the tri's limit. but i'm learning and working
what i want to do is something like an ice skater. here some ref's i did for myself
crits and suggestions are welcome.
i do hope i finish this!
Replies
redid the model, and i also got inspired by duncan frasers model.
i do have to work in the joints, so i can move it around.
i'm currently at 1012 tris, will figur out where to do some work.
here is the current uv layout:
i dont yet have textures, but i'll try to stick somewhat similar to the design of the game tron2.0
crits and comments are welcome.
i managed to model a face and put it in. i'm also in the tris count, YAY!
dunno yet how transparent the visor will be, but not very...
yeah, that's sth i thought about while texturing the disk. i want to have the design of the tron2.0 disk, which requires a more rounded shape. i think i'm at 1018 tris right now... so i have a small buffer.
here is a little progress on the texturing.
i'm also wondering, should i convert my figur in tris before teturing? i mean, i'm working with quads now, but i'm under the tris limit.
crits always welcome
Obviously if you use tools such as extrude, shift or extend things become very straight. Its patterns like that that make it look very technical and less natural. So after extruding and pushing the rough shape you always need to push vertices around, make them obey natural rules.
so i put in some more work and this is how far i'm now
here is a flyaround
http://vimeo.com/21989531
His head also looks quite big for his body.