Hey yall.. jumpin' in a little late, but well on my way. I didn't scan in my concept yet, but I have a sketch done too.. I'm pulling most of my ref from Legacy at this point, and I would like to design a light cycle as well. Do I need to start a separate thread for that too? or should I just go for it?
Replies
Might want to extend the length of the thighs (is this the challenge of little legs?) - they are probably human size but a little exaggeration can go a long way.
Texture Update
I'm waiting to see more texture WIP ^^
Good luck
END OF LINE..
here's an updated version of my guy.. only had time to make some new maps tonight: refined diffuse, added emissive, and specular maps.. using the 3 point light shader to show them in real time-- hope that's legal in terms of presentation..
more updates.. rigged.. playing w/ cool poses.. there are issues w/ the rig, but I'm doing my best on that...
@ Joshua-- hey man.. I hear ya on the glowiness. the texture bleeds out a bit and the texture get's a little muddy... It has a bit to do w/ the shader I'm using.. I will probably end up going back to my original standard Max shader and work w/ that.. the effect looks the most solid.. I'm using the 3Point shader to play w/ getting my specular map working.. I think the effect looks cool, but it kinda goes against the comp rules a bit w/ the pixel blending (if i'm even saying that right.. I'm not sure)
update to my lightcycle.. all unwrapped
I'm waiting to see this texture
you could squeeze out another 20-60 tris by removing some of the symmetry generated edges at the center especially inside the wheels. Don't waste the triangles
yeah I was debating whether or not to get rid of those tris in the wheels.. turns out the UVs fit just fine in my layout w/o having to go crazy and redo a whole lot.. I was even able to fix some proportions to the bike and match it closer to the concept w/o even going over 1k tris..i'm at 986 tries now