I've created some scripts in the past, but most of them were grabbed from the Listener and even then they were pretty basic. Now I wanted to automate the applying of a quad chamfer + turbosmooth with some settings, but I cannot make it work when doing it for multiple objects. After some reading, the best I could come up…
as by request in a recent thread here it is. The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path. be careful with the…
The easiest way to avoid overlapping is to do a distance check between the tree you're placing and all existing trees. If it's placed too close to another, remove it, or rather compare positions before placing the tree. Here's a code example on how to determine distance between two objects with vectors.// Get object…
I'm trying to make a fairly simple test animation in 3DS Max, where a bunch of dominoes assigned in a rectangular shape are knocked over and they reveal a picture as they land. Now, I need to do this with 600x120 dominoes, which is 48k objects in total. I also plan on projecting the image on the dominoes in their…
(Maya) hey guys, first real post on these forums. I'm fairly new to Maya, and I'm just wondering, what is the best way to get an object to glow in Maya? I want to achieve an effect something like what you see in the first 30 seconds of this video [ame="…
Hello! I am trying to import a plane in to Mudbox 2012 that is a very large scale (250 square meters). It seems to import fine, but then Mudbox has a problem displaying the object. It's like its not even there. The object shows up in the Object list, but in the viewport I just get an empty background. Any ideas? I'm trying…
Hello, I know how to set up a collision box for objects in 3ds max with the phys proxy tools. But how can I have the object itself being the collision box without having to build one myself? Just asking because I have a relatively simple object and I don't want to create everytime the collision box for it. Is it possible?…
I'm currently trying to model a wagon in 3ds max as a game asset and put it into UE4. I'm relatively new to 3d so this project is a big learning experience for me. I'm having a problem with the spokes of the wheels. I UVed a low poly version of one spoke and baked out detail from a high poly spoke. The plan was to…
I remember hearing somewhere that in Max there was a tool that allowed you to 'paint' objects evenly on a selected edge loop, and the object would align to the normal of the surface you're painting on. I've looked through the object paint menus and can't find anything like this, other than the regular object paint tool…
I am using Maya 2012 and render with Mental Ray, but the problem is that a object in my scene won't render at all when I started a batch render. But when i render a single frame, it renders the object without any problems. My object is imported too, so I guess it has to do something with that. I would appreciate any help,…