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Thousands of physics objects all at once?

I'm trying to make a fairly simple test animation in 3DS Max, where a bunch of dominoes assigned in a rectangular shape are knocked over and they reveal a picture as they land.

Now, I need to do this with 600x120 dominoes, which is 48k objects in total. I also plan on projecting the image on the dominoes in their knocked-over state and then just playing it from the start.

I optimized the process by only baking the simulation of one line of 600 dominoes getting knocked over, and then just array-copying that.

Of course this would still be too much for the viewport, so I decided to convert them all to proxies and do it like that, but still no luck. My computer nearly froze in both of those cases.
Besides, I don't seem to be able to project a picture using Unwrap UVW on proxies either, so it seems like I'd need to have them as proper objects.

So, I guess my question would be how do I re-set Position XYZ as the active motion controller for 600 objects all at once? And how do I copy those 600 objects an additional 120 times without setting fire to my computer?

Thanks in advance!

Replies

  • monster
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    monster polycounter
    Well, 600 x 120 is 72k objects, but I get your point; it's a lot of objects.
    I think you're going to need to simplify your scene. Or break it up into smaller chunks. I've never used Containers, but it's supposedly used for breaking up large scenes.
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