Hello,
I know how to set up a collision box for objects in 3ds max with the phys proxy tools.
But how can I have the object itself being the collision box without having to build one myself?
Just asking because I have a relatively simple object and I don't want to create everytime the collision box for it.
Is it possible?
Hope it is clear what I mean.
Thx for help!
Greetings Andr
Replies
Usually you need a multisub object material which you assign the normal material + the proxy material.
To the collision primitives you assign the proxy materials and to the rendermesh you assign the normal materials (via material ID's)
But when you use 1 object you can#t assign 2 different material id's to only 1 mesh..
Or you don't use the multisub but instead a standart material?
Your shape might be a simple box, but it'll still cost tens of times more than a primitive box.