as by request in a recent thread here it is.
The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path.
be careful with the original's object rotation orientation.
![linkbiped.jpg](http://www.planetquake.com/polycount/cottages/crazybutcher/code/linkbiped.jpg)
get it here
CrazyButcher 3dsmax scripts
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