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maxscript release: link bipedroot to object

polycounter lvl 20
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CrazyButcher polycounter lvl 20
as by request in a recent thread here it is.
The macroscript allows a biped to be linked to another object. The Biped's horizontal/vertical/turning keys will be modified to match the objects'. Optionally additive or original key useage is allowed. Ideally to use "motionmixed" gameanims to follow a path.
be careful with the original's object rotation orientation.

linkbiped.jpg

get it here CrazyButcher 3dsmax scripts

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