Hello, we're a new indie game company working on a party game and we're looking for a 3D animator who can animate our characters including their facial animation. Our characters are stylized and the rig is made on Blender. They'll all have different animations according to their personalities. There will be about twenty…
Hi there, We're currently working on an interactive installation and we are in desperate need for a talented 3D animator and rigger. What we need We're looking for animators with experience in animating bipeds and quadrupeds. It may also be necessary to rig certain animals. The animations we are looking for are; idle,…
Hello, I am in need of several animations for a human character (like walking, running, jumping, etc.). I once tried to create a walk cycle myself and it took me three days to get it done: walk cycle. It still doesn't really look good but I guess for my first try in animating it was okay. For my current project I want to…
Fuero Games, a gamedev studio specializing in development of crossplatform (web & mobile) games based on Unity 3D engine, is looking for 3D Animator. SKILLS: - Ability to create 3D animations for mobile games in cartoon style - Good sense of mass and forces of physics - Experience and understanding the principles of…
Hey guys, So I'm in the middle of working on an Abaddon set with Silwer and we are contemplating making a custom animation to go along with it, hopefully done by one of you guys ;) Now I know with the kinetic gems added theres some support for custom animations but I'm wondering how many items WITH custom animations have…
Hello all. Long story short, I have a set of weapon animations that were animated before they were rigged.:\ What are my options for moving those animations to my rigged version of the model? I am using 3dsmax. Thanks in advance.
I have no idea about the tech or whether this is just a really well animated short, but this is the best facial animation I've ever seen in a game. http://ve3d.ign.com/articles/788/788389p1.html At the very least they have a very nice animation rig.
What are some things you guys do in the Polish stage to add more physicality to your animations? When I finish an animation it looks good but when I look at Adam Turnbull or Richard Lico's animations, there's something there that I can't seem to figure out.
Is it Possible? I have animation on two joints (Hips and Pelvis). I want to move animation of Hips Joint to pelvis joint so that all the transformations on Hips and Pelvis will stick to Pelvis and I am able to delete Hips joint but final animation remains same.