I am not the contact for this job. I'm posting this for the announcement only. Do not email me your resume, ... again. You know who you are. Contact info is in the post: ============================================================== *STORMFRONT STUDIOS Senior Character Modeler/Texturer* *Console Action Game* * * *Our…
So I have been worked on this character in my spare time at home lately. Going for a nice stylized look, with exaggerated proportions and a toony style. Feedback and critique is more than welcome. He will be turned into a game ready rigged low poly character in the end.
I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
Character Modeler Looking for talented mid level Character Modelers with at least 3+ years experience in feature films or video games. Must been skilled in Maya, 3DS Max or Zbrush, if interested, please send your resume to [email="nicole@damconsultants.com."]nicole@damconsultants.com.[/email]
This is the final character for my character modeling class at AIP. It's a huge improvement from my first model this quarter, but I would like to improve it before turning it in. If anyone has any suggestions, I'd appreciate it. Sorry if the images are too big; this is my first post on polycount.
A mobster/gangster character inspired from 1920s gangsters here are come wips of how far i have got with this character any C&C and feedback will be really appreciated
I am an indie developer with character models completed and I need to give the players some different head options for their characters. The job should be fairly straight forward. I will give you a male and/or a female character. I need several heads done including human, elf, dark elf, and a few others. Move around or…
Hello everyone! I thought this would be a good place to shoot my question, since I'm sure there's plenty of folks here who could most probably supply an answer, or give some pointers. So... I'm creating characters that will be used in Unreal 3 engine when it is out. I'm stuck with laying out UVs for symetrical, yet rarely…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…