This is the final character for my character modeling class at AIP. It's a huge improvement from my first model this quarter, but I would like to improve it before turning it in. If anyone has any suggestions, I'd appreciate it.
Sorry if the images are too big; this is my first post on polycount.
Replies
the right one is the only ted!
One thing u could try ( this will mess up your uvs, so dont cry, cuz i told you so ) grab everything, and do a relax. This will shink down some parts, enlarge others, and in the end give you equally scaled uv islands. After this you will have to go back and do some fixing to get your uvs to be as neat as you have them.
The thing with this is that you are giving more uv space to the shoes and not the shirt. Whatever texture you put into the shoes will come out sharper than anything that you put on the tshirt. the hands, use as much space as the head. Are you going to be painting nail designs on those? a tattoo maybe?