This week I wrapped up the UVs and have moved on to baking in Painter. I spent a good amount of time stacking and carefully arranging the layout to optimize space and texel density. The asset currently uses six UDIMs, and I did my best to organize them as efficiently and cleanly as possible. At this stage, the baking…
@Bryan Cavett: I just tried to move one image into a test directory (away from from where it originally was). Turned the layer on and off and restarted Photoshop, and it is still there. I'm guessing it saves a "local" copy of the image to the psd. You can still edit the image, and when you go to save the edit, it…
Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…
I didn't read every replay so forgive me if I repeat something already said, but: I've done this in a pretty straightforward way by convert fur to mesh and then bake onto mesh in toolbag. IIRC you can combine both the original normal map and the fur at same time in a single bake. If the mesh geometry is so dense that…
I want bake a scene that make it look better as well as dynamic light same scene. But, the result of baked scene is too different and inconsistent to I can't use it and must to adjust so many properties of lights. Have any good way to bake a almost perfect lightmap? Or It is have some better processing pipeline recommend…
From reading posts in p&p about portfolios I see most often two comments "Make it simple" and "Easy to navigate" and now a quick and easy solution.. Picasa! Not only is it a totally automatic solution (select and generate!) but its completly free and easy to navigate Get yours now! PS: Those images aren't mine It was just…
So I'm making a merch shirt for a friend's band and I was able to get it to a low acceptable by the deadline. Now the band has decided to shelve getting shirts done in the face of all the other headaches of the oncoming tour giving me a few more weeks to polish it. What can be done in the mean time to push it further?…
Yeah, do an explode bake, this is common practice whenever you have meshes close together that need to remain as separate objects. Though there are probably a lot of areas where you can simple merge the meshes into one larger, watertight mesh. This will make baking easier, and save you UV space (so you're not…
check out the tutorials on marmosets website. Look up character artist tutorials. There is a couple that will show you good setup for textures. In particular make sure you understand why they use anisotropic reflections. You don't have to use marmoset of course, but they do good job of explaining very clearly what…
there my little model i did based on one picture that i really like ! the original pic : the picture was done by my dear buddy pollo-chan which you can find her work at http://pollo-chan.deviantart.com and www.furaffinity.net/user/pollo-chan i have her permission to share her work. so, i would not be called a thieft :p and…