Rowan is a pursuit based RPG, where the player must catch criminals that threaten the peace of the empire. You chase and catch criminals by moving through the environment, quickly dodging incoming objects and enemies. Team: Louis Stelfox – Art Director/Lead Environment (https://www.artstation.com/louisstelfox) Bethany Fox…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead 3D Artist to join its studio in Montreal. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and…
I can't figure out why I am only able to spawn 1 object, it correctly spawns 10 clones, but I am only able to activate one of them at any given time. Does anyone know why this is? Script A:using UnityEngine;using System.Collections.Generic;public class Pool : MonoBehaviour{ public GameObject[] objects; public int[] number;…
Lead Graphic Designer - Web Your exceptional visual design skills span Online and Print. You love to bring wireframes to life with appealing visual design. You have the training and experience to conceptualize & execute design systems for websites, RIAs, and marketing campaigns. What you get to do every day * Work with…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
Hey everyone, I'd like to use this thread to document my progress in learning the Godot engine and hopefully make a small game as a side product. CONCEPT my idea is to make simple FPS shooter like old DOOM based in 15th century Bohemia. I would like to explore both 2D and 3D sides of Godot - 3D environment with 2D sprite…
Edit: no luck finding a good match yet, but thanks so much for everyone that got in touch! Hello once again, I got blessed with a lot of responses for my last two posts regarding Character Development and Playfield Art and would like to say a very heartfelt thank you to all of you who took the time to get in touch. Right…
Been working on the hi-poly sculpt for his sneakers. The soles and laces were a little tricky to nail, but I'm pretty happy with how it's shaping up. (Is that even allowed???) :sweat_smile: It's based off the Nike React Element 87. It comes in so many snazzy colorways too!
Hi! Align UV seams to the pixel grid to minimize aliasing artifacts along seams. Also maximize use of texture space (mirror/repeat elements, adjust the texel density based on visibility) or increase overall texture resolution. What's the current texture resolution? If you're using a different shader for the skin, could…