Hello there! I'm trying to pose out my character in ZBrush using TPose Master but keep losing all the detail. I'd be really grateful if anyone could give me some tips/adivce on posing out characters. Should armour be added last? Should I just sculpt asymmetrtically in the first place? Should fine detail just be left until…
hi I have another problem ... I saved a huge file with a whole model complete with all subdivision levels for all pieces, polypainting , and undo history ... tough the following problems : 1 if I try to decimate an item it freezes Zbrush 2 if I try to save the file Crashes 3 if I try to save the tool crashes 4 if I try to…
So I've been a Polycount lurker for a while now, this is the first time I've had something I think is worthy of getting feedback from the forum. I recently switched from using mudbox to zBrush and as a training exercise I decided to do my own interpretation on several designs I was familiar with. Being a closeted…
Also! To illustrate the "dark" im talking about: This is the same model. The image on the left was last night and the image on the right is today. No, there is not polypaint data and there is no mask on the character. Ive closed and re-opened zbrush, left it open and created a new document.... im at a loss here. Please…
https://sketchfab.com/models/196063ea306149a491c756e9284d176e Original Post 2/15/15 So, here’s my concept of the scene that I’m planning to make for the Polycount Tower project. Ever since it was announced, I was thinking about making a hand-painted scene. Around that time, I started playing WWE Immortals, a mobile game…
Hello, I'm a beginner who started modeling at the beginning of this year. I would like to get feedback on the model. I used dynamesh and hoping to learn retopology at the beginning of next year, 2018. My own thoughts: The 1st and 2nd renders aren't what I'm looking for. The polypainting edges are abysmal to me (I should…
A Hunter BOW (Bio Organic Weapon) from Resident Evil This is a project that I've been wanting to do since I first started working in 3d almost 7 years ago. At the time I was playing the Resident Evil Code Veronica and these creatures caught my imagination. For some reason I've always loved the design of the creature. I…
I know you can do that with cinema4D/Bodypaint by adding maps to your current material and with all maps having the same resolution (and you have a kinda real-time preview on your object) Now i don't see how it could be done in photoshop without some script recording your strokes. Bodypaint is awesome for texturing, but it…
@ModBlue "I think this would change the workflow to something like we see in Zbrush. Texturing for example would involve a lot more vertex painting because it takes advantage of the high vertex count and for areas where vertex painting just can't do the trick, texture painting could still be used." By all means, try it -…
Good to see that someone is already doing tests with VC as a "texture input" I was thinking of trying to push traditional "texture maps" into different VC channels, since most DCC apps support that, but didn't get around to actually test it yet, since it ain't really a priority and more of a curiosity thing. Vas basically…