So I've been a Polycount lurker for a while now, this is the first time I've had something I think is worthy of getting feedback from the forum. I recently switched from using mudbox to zBrush and as a training exercise I decided to do my own interpretation on several designs I was familiar with. Being a closeted Pokemaster, I decided on pokemon designs. These were all made with zBrush using basic brushes, dynamesh, and polypaint. They're just the hi-poly versions and I was hoping to get some feedback before creating low poly versions and maps. I tried to preserve the aesthetic of the original designs while adding more detail, so they're not meant to be realistic necessarily. If you have any advanced techniques or just general critiques that would improve the designs I'd love to hear them. Again I'm just starting out on zBrush and really stoked on it, I just want to know where my blind spots are as far as proper designing.
Thanks for viewing and I look forward to hearing from from you!
Casey
Nathan:Planning on it once I rig up the lower poly versions.
Gannon: about 3 months of my free time, though it was mostly training time. Scizor and Charizard took me about a week a peice, some of the others were more challenging to finish just as far as staying interested.
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The only thing I'd have suggested would be to pose them so they look more real, I'm thinking of the poses they would be in on Pokemon cards
How long did it take you do finish these?
Gannon: about 3 months of my free time, though it was mostly training time. Scizor and Charizard took me about a week a peice, some of the others were more challenging to finish just as far as staying interested.