Good apps for making a game model. You might be missing a few things tho. High poly detailed mesh in ZBrush. Play with the export settings in ZBrush until the model is the right size and position in the 3d app you plan to make the lowpoly in. I use a decimayed copy of the ZB high poly for this and use that for export. Once…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hey guys I have problem with normals imported from Maya. As suggested I reversed my flipped normals in Maya and imported then back to SP, but it didn't solve issue entirely, as now instead of transparent, they display in darker manner. When I apply any material on it, it appears matt and I can't find any solution for it…
Hi, I'm trying to wrap my head around the idea of normals and baking down textures. I created a simple cube with 2 subdivisions and a .05 bevel and I smoothed it with 2 division. Ii noticed however that once i baked down the normals, the shading changes but I don't get that same rounded corners? does this have anything to…
I posted this in a normal mapping thread, but it didn't get noticed. My main problem is the diagonal seams around the parts coming out of the main cylinder of the hydrant. Here's an image to show what I mean. On the left is the low poly with cage (and high poly objects in light grey), on the right is the low poly with…
well i'm trying to normal map this gun and was going by racer445's tutorial http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ , but my projection cage doesn't seem to be moving at all even though i am clearly moving the verts around. i even went and rendered2texture, but the…
It seams like the face normals in 3DSmax are messed up. I can't get them to extrude along the normal like I can in any other app. Anyone have an idea what I'm doing wrong? EDIT: Looks like there was something wrong with the mesh, exporting it as an obj and re-importing fixes the issue, but every time I re-create it from…
Just like title says. I have nice normal map. It was good base for generating Cavity and AO in nDO, but it way to strong to use in CryEngine and procude very poor result. Question is how to reduce strength of normal map in Photoshop ?
No crates for me, I went the ambitious way. Last year's Dominance War. I figured I could just learn spec and normal maps, as well as rigging and lighting in one challenge. Little did I know back then the intricacies of Blender. Unless you check a hidden checkbox, it'll randomly flip some vertex normals on your models. By…
Good afternoon, polycount As you can see, I'm having a spot of trouble with this trapezoid area that is convinced that it's a recess or shadow or something. I'm using Max 2013 and XoliulShader, and what's baffling is that this is persisting even after I've edited the normal map by hand and made zero difference. It's still…